英文摘要:
The digital collection of cultural relics photogrammetry needs to arrange a uniform lighting environment to meet the reconstruction requirements of multi-view stereo and texture maps. However, the current experience-based light source layout is difficult to ensure the uniformity of illumination, which leads to the problems of large amount of original image data and low modeling efficiency. Therefore, on the basis of engineering experience, this paper proposes a set of intelligent light distribution true acquisition system suitable for photogrammetry of cultural relics. Without reducing the accuracy of authentic modeling, the efficiency of 3D modeling can be improved by reducing the number of acquired images. First, the problem of light source arrangement is transformed into a problem of uniform distribution of spherical points, and the optimal light source distribution position set is calculated under different light source numbers using simulated annealing algorithm. Secondly, a calculation method of illumination uniformity under the environment of simulation calculation is proposed. Under three different spherical configurations, the illumination uniformity of different light source numbers is calculated, and the illumination framework with better spherical configuration complexity and illumination uniformity is selected. Finally, based on the geodesic sphere, this paper builds a hardware system for the original collection of cultural relics based on intelligent lighting. The simulation experiment results show that, compared with the traditional lighting method, the method in this paper not only significantly reduces the number of images, but also does not significantly increase the re-projection error, and the accuracy and integrity of the model are not lost.
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