英文摘要:
This latest report covers the latest advances in algorithms, hardware within pojection mapping. This article summarizes new improvements to simplify the 3D geometry calibration task, which can now be done interactively or automatically and reliably using self-calibration methods, and then introduces research advances in dynamic projection mapping, including rigid dynamic projection and non-rigid dynamic projection. Improvements in radiation calibration and compensation and the elimination of global illumination effects are then summarized. Finally, from the perspective of hardware development, computational display methods are introduced to overcome the technical limitations of current projection hardware in terms of dynamic range, refresh rate, spatial resolution, depth of field, view relevance, and color space. These technologies help create new application areas related to projection-based spatial enhancement.
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